The mobile games market in Asia is starting up rapidly in South Korea and China with the uptake of smartphones. We estimate that the leaders in terms of billings have already reached monthly sales of the ¥1bn level, and that many titles now have sales that bear comparison with top-class native apps in Japan—apart from Puzzle & Dragons with its monthly sales exceeding ¥10bn.
ARPU improvement now looks likely, driven by smartphone uptake and enriching of game content. Against this backdrop, some Japanese packaged software makers and social app providers have started to launch Japanese-made game titles in South Korea and China, and are taking steps aimed at achieving profitable operations. We spotlight the success of Square Enix Holdings’ Kaku-San-Sei Million Arthur as a forerunner of this